Post Production
Introduction
| equipment
| editing
| foley
Many
people forget film is a multi-sensory experience. As a result, sound
is neglected.
While
watching an action movie, listen to the sound of someone getting punched
in the face. Now go find your red headed step brother and hit him
in the face. Does it sound the same? No. That's because the sound
you heard in the movie was not the sound of a person getting hit in
the face.
Sound
foley is the art of taking a visual action in a film and "embellishing
it" with a sound in post production. When listening to someone
get punched in the face in a movie, the sound was most likely made
after the shooting by a sound foley artist. You probably heard a combination
of sounds mixed together: a wood stick being broken, a rod hitting
rubber. Many times using another sound in place of the original sound
will give more impact to certain actions, such as a punch or a title
graphic. Other times it is beneficial to record a sound in a manner
that is similar to what is seen on camera because the editor can have
more control of the volume levels of a particular sound or the ability
to add filters to a specific portion of sound.
In the
recent past, when home video editing was performed by recording from
a video camera to a VCR and using a pause, using foley sounds were
not practical for average home video hobbyist. But with the advent
of DV video, foley has now become a reality and a great way to make
home video productions appear much more professional.
There
are four basic components for sound foley:
- A
sound source
- A
method to record the sound
- A
way to manipulate the sound
- A
program to add the layer of sound to the video
A Sound Source
Spend
an hour listening and comparing different sounds. Listen to the sound
of a car door closing while standing on the outside of the car, now
listen to the sound from the inside of the car. How do they differ
in tone? How do the sounds resonate differently? Hit a pan with a
stick, or flick a pillow with your finger. Soon your ears will open
up to millions of sounds you never thought of. Each one of these millions
of sounds have potential to act as foley sounds for: Foot steps, doors
closing, computer graphics and just about any other action you can
think of.
Method of Recording
Using
a DV video camera to record sound is probably the simplest way to
record foley sounds. But there are also other options for attaining
higher quality foley sound: recording directly to your computer with
an expensive microphone, using a mini disk with an expensive microphone,
or capturing isolated sound effects off of a DVD movie.
Manipulating
the Sound
Because
most video editing programs lack the precision and control necessary
for sound editing, it helps to have a specific program designed to
edit sound. There are many sound editing programs on the market(ie
Sound Forge, Sound Edit 16). One that has recently been made free
is DigiDesign' sPro Tools which is available for both the Mac and
PC. Most of these programs differ in price based on the amount of
features. Go to the company websites and try the demos before you
buy to find the one that is best for you.
Sampling
Make sure
that the foley sound sampling is the same sampling as the DV source
sound. Sampling, is the amount of times per second the source makes
a sound. The lower the frequency, the more choppy it will sound. For
example, CD quality sound has a 44,100 hertz sampling rate. Sometimes
when the putting together the sound in a video that is of a different
sampling, errors occur which result in popping because the video program
has to mix two different sampling rates. Resample the source in a
special sound editing program before putting in with the video to
greatly help reduce the chances of hearing popping or clicking.
Layer
the Sounds
The foley sounds in movies are many times combinations of multiple
sounds layered together. Experiment with layering different sounds
on top of each other to invent new exciting sounds for your production.
Adding Foley
Sound to Video
Watch
a person hit a tennis ball against a wall from a distance. Notice
the delay from when you see the ball hit the wall to when you
hear the ball hit the wall. Foley sounds shouldn't necessarily
be added at the exact frame of visual impact. In the real world, sound
takes more time to travel than light. The same rules apply in the
video world. When inserting the sound effects, adjust the position
in time the sound starts based on the distance away from the object
making the sound.
If two
identical sound waves are layered on top of each other with the same
starting time, the volume will increase two fold. With this increased
volume comes the opportunity for clipping. To avoid clipping, it may
be necessary to reduce the volume of certain sounds.
Introduction
| equipment
| editing
| foley
Copyright © 2000 DVvideo.com. All
rights reserved. Republication or redistribution of DVvideo.com content,
including by framing or similiar means, is expressly prohibited without
the prior written consent of DVvideo.com. DVvideo.com shall not be
liable for any errors in the content, or for any actions taken in
reliance thereon.